Well folks, I've put up a new version of the rules. After Saturday's playtest, it was clear a number of things needed either major changes, or simply removed altogether. Some of the changes are pretty big, and we'll see how they shake down in actual play. One of the biggest changes was dropping the rather anemic and convoluted Critical Threshold system. Partly this was due to it not working well with the present numbers, or with the online dice roller we use in the playtest group, but mostly it was because with the carryover mechanic, it seemed as if the critical mechanic really wasn't necessary. Instead, a simpler system has been put in place, based on the weapon used, or a flat value for magical attacks.
It also became clear that as …Read more >